Caching at Origin: Solving Point Precision in Large-Scale VFX Shots
- Dilen Shah
- Sep 25
- 6 min read
A production-proven technique for maintaining geometry integrity in massive environments

Introduction
In the world of large-scale VFX productions, there's an invisible enemy that can turn your most spectacular shots into technical nightmares: floating-point precision loss. When your scenes span kilometers—whether it's a sprawling alien landscape, a high-altitude aerial sequence, or an epic space battle—seemingly solid geometry starts to betray you. Vertices drift like ghosts, shading breaks down mysteriously, and what should be rock-solid simulations become jittery messes.
This isn't just a theoretical problem. It's a production reality that has cost studios countless hours of debugging, re-rendering, and emergency fixes. But there's a battle-tested solution that's been quietly saving projects across the industry: Caching at Origin.
The Hidden Mathematics of 3D Precision
Understanding Floating-Point Representation
To truly grasp why this problem exists, we need to peek under the hood of how computers store decimal numbers. Most 3D applications use the IEEE 754 standard for floating-point arithmetic:
32-bit Float (Single Precision):
1 bit for sign
8 bits for exponent
23 bits for mantissa (fractional part)
Total precision: ~7 decimal digits
64-bit Float (Double Precision):
1 bit for sign
11 bits for exponent
52 bits for mantissa
Total precision: ~15-16 decimal digits
Here's where it gets interesting—and problematic. The precision of a floating-point number isn't constant; it depends on the magnitude of the number you're trying to represent.
Near the Origin (0-10 units):
Smallest representable increment: ~0.0000012
Perfect for sub-millimeter precision
At 1,000 units:
Smallest representable increment: ~0.00012
Still acceptable for most geometry
At 100,000 units (1 km):
Smallest representable increment: ~0.012
Visible artifacts start appearing
At 1,000,000 units (10 km):
Smallest representable increment: ~0.12
Severe jittering and gaps
At 10,000,000 units (100 km):
Smallest representable increment: ~1.2 units
Complete breakdown of fine detail
The Anatomy of Precision Breakdown

Transform vs. Geometry Precision Mismatch
Here's a crucial distinction that trips up many artists: most DCCs handle object transforms and vertex positions differently.
Object Transforms (Translation, Rotation, Scale):
Often stored in double precision (64-bit)
Can handle massive coordinates reliably
Maya's transform nodes, USD's Xform prims
Vertex Positions:
Usually computed in single precision (32-bit)
Optimized for performance and memory
Skin clusters, deformers, particle systems
This mismatch creates a dangerous scenario: your object can be positioned perfectly at large coordinates, but its vertices—calculated by deformers in single precision—start to wobble and jitter.
Case Study: The $50,000 Skin Jitter
A major studio discovered this the hard way during a superhero film. A digital double, positioned 2 kilometers from origin for a flying sequence, exhibited subtle but persistent skin jitter. The character's face would "crawl" with tiny vertex movements, ruining close-up shots.
The Problem: The skin cluster was calculating vertex positions in single precision, but the character was positioned far from origin.
The Cost:
3 days of debugging
200+ shots requiring re-rendering
$50,000+ in compute costs
The Solution: Caching at origin eliminated the jitter completely.
Real-World Manifestations
Simulation Chaos
Precision loss doesn't just affect static geometry—it wreaks havoc on dynamic simulations:
Cloth Simulation:
Springs and constraints become unstable
Cloth "explodes" or exhibits unnatural stiffness
Collision detection fails intermittently
Particle Systems:
Particles "snap" to grid positions
Forces become unpredictable
Emission patterns break down
Fluid Simulation:
Voxel grids lose coherence
Surface tension calculations fail
Velocity fields become noisy
Export Format Complications
Alembic Caches:
Default geometry storage: 32-bit floats
World-space exports bake in precision loss
Playback exhibits "baked jitter"
USD Files:
More flexible precision options
Can store transforms separately from geometry
Better suited for origin-centric workflows
FBX Files:
Mixed precision handling
Application-dependent behavior
Often problematic for large-scale scenes
The Caching at Origin Methodology
Step 1: Identify the Precision Boundary
Before implementing the solution, establish your project's precision requirements:
Precision Audit Checklist:
□ Maximum scene extents
□ Smallest required detail level
□ Camera proximity requirements
□ Simulation precision needs
□ Export format limitations
Rule of Thumb: If your scene extends beyond 10,000 units from origin, implement origin caching.
Step 2: Establish the Local Coordinate System
For Animation:
Create an "origin version" of your scene
Translate all elements to center the action at (0,0,0)
Store the world offset in a dedicated transform node
Animate in the origin-centered scene
For Simulations:
Pre-transform input geometry to origin
Run simulations in local space
Cache results at origin
Store world transform separately
Step 3: Implement Pipeline Tools
Maya Implementation:
Houdini Implementation:
USD-Centric Workflow
Modern Pipeline Structure
USD's component architecture makes origin caching elegant:
Benefits of USD Structure:
Separation of Concerns: Geometry and positioning are independent
Reusability: Same cache, multiple world positions
Version Control: Transform changes don't affect cache files
Performance: Smaller cache files load faster
Scalability: Easy to manage in large productions
Advanced Techniques
Dynamic Origin Shifting
For extremely large environments (think planetary scale), implement dynamic origin shifting:
Hierarchical Precision Management
Implement precision zones based on distance from camera:
Zone 1 (0-100m): Full precision, all details
Zone 2 (100-1000m): Reduced precision acceptable
Zone 3 (1000m+): Origin caching mandatory
Precision-Aware Simulation
Adapt simulation parameters based on world position:
Production Case Studies

Case Study 1: Marvel's "Cosmic Battle"
Challenge: 50km-wide space battle with hundreds of ships
Problem: Massive coordinate values broke particle systems and cloth sims
Solution: Origin caching with dynamic repositioning
Result: 40% reduction in sim times, eliminated all precision artifacts
Case Study 2: Architectural Visualization
Challenge: Kilometer-scale city model with interior details
Problem: Building interiors showed vertex jitter in walkthroughs
Solution: Hierarchical origin caching per building block
Result: Seamless transitions, millimeter precision maintained
Case Study 3: Vehicle Commercial
Challenge: Car driving across 10km landscape
Problem: Tire deformation artifacts during long shots
Solution: Moving origin system following the vehicle
Result: Perfect tire contact, no visible precision loss

Troubleshooting Common Issues
Cache Playback Problems
Symptom: Cache plays back jittery even at origin
Cause: World-space data was cached, precision loss is "baked in"
Solution: Re-cache in local space, verify export settings
Transform Inheritance Issues
Symptom: Child objects don't follow parent transforms correctly
Solution: Ensure consistent precision handling in transform hierarchy
Cross-Application Inconsistencies
Symptom: Cache looks different between Maya and Houdini
Cause: Different default precision settings
Solution: Standardize precision settings across pipeline
Performance Considerations
Memory Impact
Origin Caching Benefits:
Smaller cache files (smaller coordinate values compress better)
Reduced memory fragmentation
Better CPU cache utilization
Overhead Costs:
Additional transform calculations
Pipeline complexity
Storage of offset data
Computational Efficiency
GPU Rendering: Modern GPUs handle large transforms efficiently, making the transform overhead negligible compared to precision artifacts.
CPU Simulation: Simulations run significantly faster with origin-local data due to better numerical stability.
Industry Standards and Best Practices
Pipeline Integration
Establish Clear Conventions: Document when origin caching is required
Automated Tools: Build pipeline tools that handle offset management
Quality Assurance: Implement automated precision validation
Artist Training: Educate teams on precision awareness
File Naming Conventions
Version Control Strategy
Cache files and transforms version independently
World offsets stored in easily editable text format
Automated backup of original world positions
Future-Proofing Your Pipeline
Emerging Technologies
Real-Time Ray Tracing: Requires even higher precision for reflection accuracy
Virtual Production: LED walls demand sub-pixel precision
AI-Driven Animation: Machine learning models sensitive to precision inconsistencies
Hardware Evolution
GPU Double Precision: Becoming more accessible, reducing need for workarounds
Specialized Chips: Custom silicon for high-precision 3D calculations
Cloud Computing: Distributed precision management across nodes
Conclusion
Caching at Origin isn't just a technical workaround—it's a fundamental shift in how we think about precision in 3D pipelines. By respecting the mathematical limitations of floating-point arithmetic and designing our workflows around these constraints, we can achieve unprecedented reliability in large-scale productions.
The technique has evolved from an emergency fix to a standard practice across major studios. As scenes continue to grow in scale and complexity, precision-aware workflows will become even more critical.
Key Takeaways:
Understand Your Limits: Know when precision becomes a problem
Design for Scale: Implement origin caching proactively, not reactively
Separate Concerns: Keep geometry local, transforms global
Standardize Tools: Build pipeline support for precision management
Validate Results: Always verify precision integrity in your outputs
The next time you're working on that epic space battle or massive landscape, remember: sometimes the best way to go big is to start small—at the origin.
Comments